Wednesday, February 2, 2022

Latest Tech News

Elden Ring is, finally, almost here. In just a few short weeks, we'll be able to experience developer FromSoftware's trademark brand of crushing difficulty and despair once again on PC and consoles.

It's been a long time coming, too: Elden Ring was first unveiled at E3 2019, meaning it's been over two years of waiting and wailing (and likely dying in other Soulslike games). Despite a brief delay, though, we now know that Elden Ring is coming on February 25, 2022.

Elden Ring is an open-world, third-person action RPG, coming from the studio behind the Dark Souls franchise, FromSoftware, in collaboration with Game of Thrones creator George R.R. Martin. That’s a pretty exciting creative partnership and from the trailers and screenshots we’ve seen so far, we’re expecting a mix of Dark Souls, Game of Thrones and Lord of the Rings, with influences from myths and legends all over the world. 

We know quite a bit about Elden Ring ahead of its release, from its expected file size on PS5 to how the stunning visuals of the Demon's Souls PS5 remake forced a rethink from the development team. So if you're wanting to brush up on all the juicy details before you get your hands on what's set to be one of the biggest games of 2022, then you're in the right place. Read on for everything we know so far about Elden Ring.

[Update: Yes, there will be poison swamps in Elden Ring, according to director Hidetaka Miyazaki. Read on to find out more.]

Elden Ring: cut to the chase

  • What is it? An open-world action RPG from the studio behind Dark Souls
  • When can I play it? February 25, 2022
  • What can I play it on? Xbox One, PS4, PS5, Xbox Series X/S and PC

Elden Ring release date and platforms

A still from the Elden Ring trailer showing a foreboding castle mired in fog

(Image credit: Bandai Namco)

Elden Ring releases on February 25, 2022 for PS5, Xbox Series X, Xbox Series S, PC, PS4 and Xbox One (where the game reportedly could still look excellent). 

Initially, Elden Ring was due to release on January 21, 2022 but, in October 2021, developer FromSoftware announced that the game was delayed until February 25 "as the depth & strategic freedom of the game exceeded initial expectations".

Elden Ring pre-orders

A still from the Elden Ring game showing a figure in a dark cave, holding aloft a burning torch for light

(Image credit: Bandai Namco)

Elden Ring pre-orders are live right now for all platforms. There are several editions of Elden Ring available for pre-order: Standard, Launch, Deluxe, Collector's and Premium Collector's. All editions include an adventure guide and "The Ring" gesture as a pre-order bonus.

The Standard Edition of Elden Ring costs $49.99 /$59.99 / AU$99.95, the Launch Edition costs £54.99 / $59.99 / AU$109.95, the Deluxe Edition costs £64.99 / $69.99, AU$129.95 the Collector's Edition costs  £169.99 / $189.99 / AU$379 and the Premium Collector's Edition costs £229.99 / $259.99 (roughly AU$400).

The handy guide below tells you what comes in each edition, so you can compare and decide which is best for you. However, it's worth noting that the Collector's and Premium Collector's editions are sold out at most retailers.

Elden Ring editions comparions sheet

(Image credit: Bandai Namco)

Below, you'll find links to Elden Ring pre-orders.

Elden Ring trailers

Elden Ring story trailer
A new Elden Ring story trailer was shown during The Game Awards 2021, which provided players with some more details of the game's narrative, written by Game of Thrones author George R. R. Martin. 

Elden Ring Gameplay Preview
On November 4, 2021, we were treated to a new gameplay preview of Elden Ring, which gave us the biggest look yet at the fundamentals of the game. A lot was covered in the preview, including various mixes of horseback, on-foot and stealth-based combat.

Alongside that was some light exploration of the open world, showing off how level design affords the player options in how they want to approach any given area. We also got a brief look at smaller and major dungeons that populate the world, which are loaded with loot, enemies, traps and of course, boss encounters.

Reveal trailer
The Elden Ring reveal trailer was shown during the Summer Game Fest: Kickoff Live showcase. The trailer gives us our best look yet at the world George R.R. Martin and FromSoftware have cooked up: and it's pretty dark. The trailer features grotesquely unique mythical creatures, werewolves, moving pots, mounted combat and epic battles. Check it out below:

Announcement trailer
The announcement trailer for Elden Ring didn't give away anything in terms of gameplay, but with more than one sword shown, and a spear and hammer given screen time, it looks like it will be as melee-focused as FromSoftware's past games. Check it out below:

Elden Ring story

A still from the Elden Ring game showing a flowery and grassy scene illuminated by a shard of light

(Image credit: Bandai Namco)

Elden Ring is set in the Lands Between, a name invented by George R.R. Martin. Miyazaki told IGN, that the name is meant "supposed to invoke this feeling of something that's very mysterious and very ethereal".

But what's Elden Ring's story? Here's Elden Ring's story outline, according to a press release from Bandai Namco:

"The Golden Order has been broken. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between.  

"In the Lands Between ruled by Queen Marika the Eternal, the Elden Ring, the source of the Erdtree, has been shattered. Marika's offspring, demigods all, claimed the shards of the Elden Ring known as the Great Runes, and the mad taint of their newfound strength triggered a war: The Shattering. A war that meant abandonment by the Greater Will. And now the guidance of grace will be brought to the Tarnished who were spurned by the grace of gold and exiled from the Lands Between. Ye dead who yet live, your grace long lost, follow the path to the Lands Between beyond the foggy sea to stand before the Elden Ring. 

"And become the Elden Lord."

But what does that all mean? Miyazaki has explained that the Lands Between were previously blessed by the Elden Ring, with the Erdtree symbolizing the presence of the Elden Ring. The presence of the Elden Ring gave a blessing to those living in the Lands Between, with those who were blessed being identifiable by a golden light that's seen in their eyes. 

However, over time, there were those who lost this blessing and the light diminished from their eyes, resulting in them - and their ancestors - having being exiled from the land. But when the Elden Ring is shattered in a "historical event", the land and its inhabitants lose the blessing, with the Tarnished being guided back to the Land Between. This is apparently where Elden Ring begins, with players taking on the role of a Tarnished.

Bandai Namco has revealed that players will "encounter adversaries with profound backgrounds, characters with their own unique motivations for helping or hindering your progress, and fearsome creatures" and that "players will choose the fate of this cursed land by unraveling its secrets and myths." 

Elden Ring setting

A still from the Elden Ring game showing a lone figure walking through a grizzly, dark interior

(Image credit: Bandai Namco)

Open-world action RPG Elden Ring is set to be FromSoftware's biggest game yet, with clear Norse mythology influences and gameplay similar to Dark Souls.

"However, that doesn’t mean that it plays out in the same way," director Miyazaki told IGN. "With a more open and vast environment, the way combat plays out becomes fundamentally different.”

A press release for Elden Ring states that the open-world RPG will feature "fantastical landscapes" and "shadowy complex dungeons that are connected seamlessly." Players will cross "grassy plains, suffocating swamps and lush forests" as they explore the Lands Between. In addition, on your quest to become the Elden Lord, you will "ascend spiraling mountains, enter breathtaking castles, and witness other sites of grandeur on a scale never seen before in a FromSoftware title."

Speaking with IGN, following Elden Ring's reveal, Hidetaka Miyazaki explained there are six distinct regions in the game, each ruled by a demigod that has "inherited the mad tainted power of the Elden Ring once it shattered". And while there's an "apparent" order to go through the regions, players aren't technically required to do so.

“We wanted to give a free level of progression and exploration through the Lands Between, so there’s a lot of different ways," Miyazaki said. "You won’t be able to access everything from the start, but there are a lot of different ways you can approach each area. And there’s a lot of freedom as to which order you tackle different areas as well".

There's going to be a "hub" connecting these six regions, similar to how Firelink Shrine in Dark Souls served as a central connecting point for the different interconnecting pathways.

You'll be able to traverse the Lands Between on foot or on horseback, with an option to play online with up to three other players. In addition, the world features natural weather cycles and time-of-day progression as well as fast-travel.

Elden Ring gameplay and combat

A still from the Elden Ring game showing two armored combatants, one striking the other with a sword

(Image credit: Bandai Namco)

Elden Ring will allow you to customize your character, rather than having a set protagonist. 

Miyazaki told Xbox Wire that Elden Ring "puts more focus on RPG elements" than FromSoftware's Sekiro: Shadows Die Twice, which Miyazaki described as having "a heavy focus on action".

"Of course, we are not shying away from the fun of responsive melee-based combat, and these elements will be present as well," Miyazaki said.

Elden Ring will let players experiment with a variety of weapons, magic and other skills found throughout the world, with an aim to giving you more control over your playstyle. It's up to players whether they want to go charging into battles or to take a more stealthy approach, with the option to call upon allies for aid also available - you can even summon the spirits of deceased enemies and use them as allies in battles. This choice also extends to exploration. 

"Along with this new vast world, we have created a number of new action systems and game systems to enhance this, and to go hand-in-hand with the vast new world," Miyazaki told IGN. "For instance, the player can jump now, you can ride on horseback, and there's a number of new additions to combat, which just raise the level of freedom higher than our previous games. And it all matches with the sense of scale of the world itself."

Players will also be able to customize and craft items using resources found in the world - there will also be a stamina bar in the game, though this is set to have "less influence" than in previous titles from the developer. According to Miyazaki, there will also be more health resources available than in previous FromSoftware games as players will be "fighting for a longer time than before".

On the official Elden Ring page on Bandai Namco's website, the publisher explains the breadth of choice that will be available to players in terms of exploration and approaching combat. Apparently, it’ll be possible to use the environment, the weather and even the time of day to your advantage in battle. Players will also be able to experiment with “dozens of skills” to find out what suits them best, use stealth to take enemies by surprise and master arcane spells. 

“Ultimately,” the page says, “your journey will be defined by the strength of your own ambition. The greater your goals, the greater the challenge will be.” 

Miyazaki has also emphasized that FromSoftware wants to retain a sense of progression and flow in Elden Ring - but confirmed that the title will feature permadeath. Speaking on how Sekiro: Shadows Die Twice's resurrection system helped the game retain a sense of rhythm, Miyazaki said:

"We have a couple of elements in Elden Ring, which come from a similar kind of breed. Something that will keep them going and keep them encouraged to explore further. But you won't be able to resurrect in this game."

Elden Ring news and rumors

A still from the Elden Ring game showing a figure casting a spell at a large creature in combat

(Image credit: Bandai Namco)

Yes, there will be poison swamps

Poison swamps aren’t for everyone—particularly those with previous experience playing FromSoftware titles—but Hidetaka Miyazaki has confirmed that they’ll be present in Elden Ring. Speaking in an interview with Game Informer, Miyazaki said, “In terms of how the player feels when they encounter this area that is a different story. But when making the game I rediscovered my love for making poison swamps. I know how people feel about them, but you know, suddenly I realize I'm in the middle of making one and I just can't help myself. It just happens.”

Miyazaki revealed there’s something called “Scarlet Rot” in the world of Elden Ring and said it’s “something that is separate a little bit from poison or toxicity” but otherwise remains something of a mystery.

George R.R. Martin might be "shocked"

Elden Ring director, Hidetaka Miyazaki, has said that George R.R. Martin might be “shocked” by what he has done with some of the characters Martin wrote for the game. Speaking in an interview with Game Informer, Miyakazi said, “When Martin wrote these characters, and when he provided that origin story, that mythos for the world of Elden Ring, these demigods were much closer to their original form, and maybe closer to human form back then, before the Shattering, before it all started.”

"So it was more up to us to interpret this and say, ‘how did they become such inhuman monsters," continued Miyazaki. "'And how did the mad taint of the shattered shards of the Elden Ring and its power affect them?’ So that was our job to take these grand heroes and sort of misshape them and distort them into something they were not.”

“And I think if we get a chance to show Martin and if he gets a chance to see the game and see these characters, I think he might be a bit shocked. When he wrote them, he was really envisioning something a little bit more human, a little bit more traditional human drama and fantasy characters. So I hope he gets a kick out of that.”

A blend of Souls and Sekiro-style storytelling
When interviewed by the official PlayStation blog, Elden Ring director Hidetaka Miyazaki was asked how FromSoftware's previous game, Sekiro: Shadows Die Twice, impacted the development of Elden Ring. His answer was actually pretty interesting.

"I’d have to say that, considering Sekiro’s development overlapped with Elden Ring’s to an extent, there’s nothing that directly came through from that project. But there were several indirect examples there," Miyazaki explained. For instance, the enemy stance break mechanic in Elden Ring is similar to Sekiro’s successful posture system. We even referenced Sekiro’s player traversal for the horse mounting system and how you traverse the map in Elden Ring."

Miyazaki added that Elden Ring's style of storytelling will also feature a blend of Sekiro's more upfront character drama, mixed with the Souls-style "fragmented narrative" that offers players vague clues within item descriptions and the environment, allowing us to piece together the events of the game ourselves.

Miyazaki's recommended starting class?
Once again in the official PlayStation blog interview, director Hidetaka Miyazaki was questioned on which starting class he thinks would be perfect for beginners. A humorous response ensued:

"As for a starting class, it’s entirely up to the player," he said. "It’s an RPG, and they can approach it however they like and choose whichever looks the coolest to them. But I would recommend against choosing the naked one (known as the Wretch). As before, it’s probably the most difficult starting class!"

Previous Soulsborne entries have occasionally featured a deliberately difficult starting class - Dark Souls' Deprived, for example - who wears absolutely nothing but a loincloth and typically starts with wanting stats and a mediocre weapon. It's great to see a similar option persist in Elden Ring, but we would also advise against choosing the Wretch if it's your first time!

New Game Plus and multiple endings returning
Confirmed in the official PlayStation blog interview linked above, two Soulsborne staples are returning in Elden Ring, those being multiple endings present at the conclusion of the adventure, as well as New Game Plus. It's unclear as to what benefits and restrictions New Game Plus will feature in Elden Ring, but typically, the mode lets players carry over their weapons, gear, most items (barring progression-focused key items), level and stats. 

We imagine that'll mostly be intact in Elden Ring. We'd also love to see a Dark Souls 2 style of New Game Plus. This game specifically spiced up the extra mode by adding in new items and enemies in certain locations, making it well worth a second playthrough.

Less stressful than Sekiro and Bloodborne?
In an interview at the Taipei Game Show 2022 (via IGN), Elden Ring producer Yasuhiro Kitao went to great lengths to explain how relatively low-stress the game will be compared to FromSoftware's previous Soulsborne entries.

"With the game's world being so large, that can produce real depth and breadth of enjoyment, but it can also lead to unnecessary stress for some players," said Kitao. "The dev team has been very careful to avoid that where possible."

Interviewer Misuzu Araki added that this was understandable: "With battle already being fairly difficult, I can understand wanting to reduce stress elsewhere." Kitao agreed, adding "especially as the enemies are so strong."

While Elden Ring will maintain most if not all of the crushing difficulty From's games are known for, elements such as traversal in the open world have been dialed back to ensure the game is tough in all the right places.

"Horses provide a stress-free method of traveling across the long distances the player needs to travel in the game."

Kitao also suggested that air currents exist for that same reason – to provide players an easy way to ascend cliffs with ease: "That system was introduced as a means of quickly and enjoyably moving vertically upward in order to explore those higher areas."

Wheel of Time author isn't pleased with George R.R. Martin's involvement
In a recent Q&A, Brandon Sanderson, the bestselling author behind the Mistborn and Wheel of Time series, expressed his disappointment that George R.R. Martin was asked to write the lore of Elden Ring, rather than a fantasy author more familiar with the developer’s previous work, such as himself.

“Let me be salty,” Sanderson said. “FromSoftware decides to make a fantasy game and partner with a fantasy novelist, and they choose someone who spends his days blogging about the NFL rather than the person who has played their games since King’s Field and has listed their games as among his top 10 consistently over time.”

“What are you thinking people,” he adds, rather tongue-in-cheek. “They went to George and made a game with George, and I’m like, George doesn’t play video games. George has no idea.”

Sanderson is currently working on a secret video game project that seemingly saw him turning down an opportunity to write the lore of Square Enix's upcoming game Forspoken.

Elden Ring characters fighting on horseback

(Image credit: Bandai Namco)

Character creator leak
In January 2022, Elden Ring’s character creation system leaked online via a recent closed network test, giving us a glimpse of the customization features that will be included in FromSoftware’s upcoming game. 

Recorded by YouTuber ER-SA, a six-minute video (which has since been removed) shows the character creation screen in action. Although the system looks incomplete, with many of its toggles and sliders left blank or unlabelled, ER-SA is able to edit every one of them to change the appearance of their character in-game. The video gives a good indication of the system’s breadth. 

As well as a range of hairstyles and facial features to pick from, the basic bone structure of your character can be tweaked for some pretty radical results. Mouth, nose, and eye size can also be changed, and combined into realistic designs or fairly grotesque positions.

Elden Ring character creator showing a grotesque face

(Image credit: FromSoftware / ER-SA)

A range of influences
Speaking to Edge Magazine, Elden Ring director Hidetaka Miyazaki has cited “The Lord Of The Rings, The Eternal Champion series of novels by Michael Moorcock, aspects of tabletop RPGs such as RuneQuest, etc,“ as influences on the game. ”There are a lot of motifs and themes that I was able to pick from these various works that had an effect on the development of Elden Ring,“ he said, elsewhere in the interview calling Elden Ring “close to my ideal game.”

Demon's Souls Remake raised the bar
In an interview with Edge magazine, Hidetaka Miyazaki spoke of the impact that the stunning PS5 remake of Demon's Souls had on the development of Elden Ring.

Interestingly, it appears that Miyazaki hasn't played the recent remake – "because I just don’t enjoy playing the games that I’ve made in the past. It brings up a lot of old emotions, a lot of old memories, and this gets a little bit overwhelming, and it doesn’t feel like playing any more. So I have not played the Demon’s remake, but I am very glad to see it get this fresh look, these brand-new current-gen graphics."

It sounds like the great work that Bluepoint Games did on remaking the game really lit the fire under FromSoftware's graphics department, too.

"I’m pretty sure our graphics-creation staff felt that pressure more than anyone else," he added. "And not just with Elden Ring, but with all the games we make. Graphical fidelity is not something we put as the top priority. What we ask for on the graphics side depends on the systems and requirements of the game itself, and it takes less priority compared to the other elements of development."

Elden Ring glowing hand grabbing naked person

(Image credit: Bandai Namco)

Preload date and file size for PS5?
Elden Ring's preload date and file size on PS5 might have been revealed two months ahead of its release date. The PlayStation Game Size Twitter account discovered an entry for Elden Ring in the Sony database and claims that the game will be 44GB on PS5 without a day one patch (if there is one at all). 

Preload is listed to begin on February 23, two days ahead of launch. That's got to be pleasantly surprising news for those who had been worried Elden Ring would take up a chunk of their hard drive.

See more

Look out for spoilers
Elden Ring spoilers are making the rounds online so we recommend you stay on high alert if you don't want to know too much before launch.

You won't find any of these spoilers here but, according to PCGamesN, data miners have uncovered (and shared) thousands of voice lines and plot details that give away Elden Ring's endgame.

In terms of how this information has been acquired, it's believed to have come about from recent hacking exploits that have made the PlayStation 4 easier to jailbreak, which were reported on by The Verge. This led to hackers accessing data related to Elden Ring's network test, which contained the now-leaked files.

George RR Martin's praise 
George RR Martin has shed a little light on his involvement in the creation of Elden Ring in a new blog post. According to Martin, Hidetaka Miyazaki and his team reached out “many years ago" to get him involved. Martin has previously said that his work on the game finished up a long time ago but he's still looking forward to it, writing, “I’ve got to say, it looks incredible.”

New Artwork
Following the release of Elden Ring's story trailer at The Game Awards, new character artwork was shared on the game's official Twitter account alongside some images taken from the trailer. 

See more

Performance modes confirmed
Bandai Namco has provided some additional details on what players can expect from Elden Ring in terms of framerate and resolution, in addition to confirming that ray tracing support will be patched in for the latest-gen consoles and PC at a future date. 

On PC, the game will support resolutions up to full 4K (3840x2160p), and framerates up to 60fps. PS5 players will get two modes, one prioritizing resolution and the other prioritizing performance. The first limits the framerate to 30fps at 4K while the latter targets 60fps, adjusting resolution and load balance to do so. Xbox Series X and S will also offer performance modes hitting 60fps but it's only Series X that will achieve 4K, with Series S hitting a lower 1440p resolution. Last-gen consoles will run at 30fps.

The page also promises full cross-gen compatibility within console families, saying "the game can be ported between both generations and the save data can be transferred." There are some limits on PlayStation though—while the PS4 version can be ported to PS5 and the save data can be transferred to the newest generation, "the PS5 version cannot be ported to PS4."

Could still look amazing even on older consoles
Based on some apparent leaked footage, it looks like Elden Ring could look great on older consoles as well as the latest generation. The alleged footage from the game shows Elden Ring running on what is said to be an Xbox One-generation console – likely an Xbox One X, given the solid framerate.

Posted by Gamebeat’s Jeff Grub to his Twitter page, it shows the player character standing on a cliff edge, with a huge glowing tree behind them. The camera spins around to show a distant city across a large open plain, while a few eagles fly away as the player approaches them, feathers fluttering to the ground as they take off.

See more

According to a follow up from The Washington Post’s Gene Park, this isn’t footage from a recent press showing either, suggesting that this is indeed a clip from the near-final game build.

In the “final stages of development”
During a chat with Famitsu as part of Tokyo Game Show (via PCGamer) in October 2021, the game’s producer Yasuhiro Kitao revealed that development is “moving forward quietly” and has entered the “final stages of development”. 

Kitao also revealed some other interesting tidbits about the game, including that it’s got a “very unusual map structure” with things that players haven’t seen in a FromSoftware game before. Apparently, there’ll be no errand quests on the open map but it’s “a system that lets you go anywhere you want, but also tells you when you're in trouble.” To help find your way around, you’ll also be able to collect map fragments which allow you to mark your way with a beam of light in the sky.

Gamescom screenshots
New screenshots from Elden Ring were been posted online following a behind-closed-doors gameplay screening during Gamescom 2021. Geoff Keighley posted the images to Twitter, giving a fresh look at mounted combat and some of the incredible creatures players will encounter in the game.

See more

Elden Ring Steam page appears
Elden Ring has appeared on Steam with its own page, confirming resolutely that the game won't be an Epic Games Store exclusive. Though it doesn’t give much more away about the game —no system requirements just yet, unfortunately — it does describe the game’s “multilayered story told in fragments” and the ability to “freely combine the weapons, armor, and magic that you equip” as well as the option to “develop your character according to your play style, such as increasing your muscle strength to become a strong warrior, or mastering magic.” 

The page also confirms the game’s online multiplayer elements “where you can directly connect with other players and travel together” with an option to enjoy “a unique asynchronous online element that allows you to feel the presence of others.”

Support for VR headset and PSVR controllers
The Elden Ring PlayStation Store listing states that the game is compatible with VR headsets and PSVR aim controllers, but specifies that it does not support PlayStation VR. So, while we know that Elden Ring won't release on PSVR any time soon, it does have compatibility with VR headsets, suggesting that the compatibility is there if FromSoftware wanted to bring the game to PC VR in the future. 

See more

“Very difficult but can be handled”
Elden Ring director Hidetaka Miyazaki touched on the game's difficulty in an interview with Japanese magazine Famitsu (via GamesRadar). According to Miyazaki, FromSoftware is making the game difficult, as difficult as Dark Souls 3, while giving players a range of ways to overcome the difficulties, saying it’s a game that's “very difficult, but it can be handled.” This means there won’t be traditional difficulty settings but players will find features that may help to mitigate difficulty, from character customization, to co-op play, to greater freedom of choice in combat and exploration.

George R.R. Martin’s work finished up years ago
George R.R. Martin has revealed that his role in the development of Elden Ring was actually done years ago. Speaking to WTTW News Chicago, the Game of Thrones creator said that, from him, FromSoftware “wanted a world created to set the game in.” 

"World building is a big factor in fantasy and science fiction,“ he explains, ”You’re not only talking characters and the plot, but the setting is almost as important as everything else: Tolkien’s Middle-Earth, Robert E. Howard’s Hyborian Age, the foundation universe of Isaac Asimov.”

Martin says he “worked up a fairly detailed background for them” and that the developer “took it from there.” As a result, his “work on it was actually done years ago. These games, they’re like movies, they take a long time to develop.”

After this, Martin only saw occasional glimpses of the game and says he is "as excited as anyone else to see it."

Elden Ring chcracter on horseback fighting a giant cloaked creature

(Image credit: Bandai Namco)

Extra materials
It's possible we could see spin-off Elden Ring material in the future, with Bandai Namco President Yasuo Miyakawa saying: "We will continue to develop Elden Ring not only as a game but also in a variety of other areas in order to deliver the worldview and charm of this title to our fans around the world."

Multiplayer
A press release for Elden Ring states that you can explore the world "alone or online with friends", in addition, the release says that Elden Ring can be played with "1-4 players". It's unclear whether this multiplayer will take the same form as Bloodborne, where you can beckon other players to help you out or whether we'll be able to freely team up with friends.

Smart Delivery and free upgrade
Elden Ring supports Smart Delivery on Xbox consoles as well as a free upgrade to PS5 for players who purchase the PS4 version. Players who purchase the physical disc version of the game cannot upgrade on the PS5 Digital Edition, due to the lack of hard drive, while players who purchase the digital version for PS5 on the PlayStation Store can also download the PS4 at no additional cost. Those who buy the game once on either Xbox One or Xbox Series X/S, can play across both console generations.

What's with the name?
The name 'Elden Ring' is apparently a mysterious concept that defines the game world itself. One of the key themes of the action RPG is that the Elden Ring has been shattered, but it remains a mystery exactly what that means for the game's narrative.

A still from the Elden Ring game showing a monstrous creature wielding a hammer

(Image credit: Bandai Namco)

George R.R. Martin has written the "overarching mythos"
Miyazaki revealed that the George R.R.Martin collaboration came about as the developer is a huge fan of Martin's work. This collaboration has resulted in Martin writing the "overarching mythos" of Elden Ring.

"The actual collaboration itself begun with Mr. Martin ever so politely confirming what sorts of themes, ideas as well as many game-related aspects I had envisioned for the game," Miyazaki told Xbox Wire. "This allowed us to have many free and creative conversations regarding the game, in which Mr. Martin later used as a base to write the overarching mythos for the game world itself.

"This mythos proved to be full of interesting characters and drama along with a plethora of mystical and mysterious elements as well. It was a wonderful source of stimulus for me and the development staff.

"Elden Ring’s world was constructed using this mythos and stimulus as a base."

Development started after Dark Souls 3 DLC
In an interview with Xbox Wire, Miyazaki revealed that Elden Ring development began just after Dark Souls 3 DLC development has ended. The second and final Darks Souls DLC, The Ringed City, was released in 2017. 

"At the time, Elden Ring was being planned as a more classic fantasy title compared to others that were either being considered or already in the early stages of development," Miyazaki said.

A still from the Elden Ring game showing a figure riding an animal across a rocky landscape

(Image credit: Bandai Namco)

More variety than previous FromSoftware games
When asked by Xbox Wire whether Elden Ring will be as challenging as previous FromSoftware games, Miyazaki said: 

"Yes, I do. The importance we place on the joy the player experiences through overcoming challenges will be the same as it is in our other titles. I believe it will prove to be a very satisfying experience.

"Earlier I had said that this title focuses more heavily on RPG elements. This title will include a wide variety of weapons, magic, and ways to engage enemies, that make it possible to provide users with a style of gameplay and strategy that suits them.

"Even when compared to the Dark Souls series, I believe this title will provide even more variety in the ways for players to overcome challenges and tweak their tactics when facing enemies."

Phil Spencer has played Elden Ring
Speaking to GameSpot, Xbox boss Phil Spencer revealed that he's been playing Elden Ring and thinks its Miyazaki's "most ambitious game" yet.

"As somebody who's played all of Miyazaki's games over at least the last decade, this is clearly the most ambitious game that he's done," Spencer said. "I mean, I love his games, but seeing some of the gameplay mechanics stuff that he's tackling, he and the team are tackling this time, of the setting, working with another creator in terms of story. I love it."

Biggest FromSoftware game yet
Speaking to Xbox Wire, Miyazaki explained that one of the big differences Elden Ring has from FromSoftware's previous titles is its sheer size.

"If I were to put aside the world full of fresh stimulus thanks to our collaboration with Mr. Martin, I would have to say the biggest difference is it being open world," Miyazaki said.

"Due to this, the scale of the world and its narrative, as well as the depth and freedom of exploration have increased dramatically. It is without a doubt our biggest title yet in terms of sheer volume."



from TechRadar - All the latest technology news https://ift.tt/ixHSzo2LO

RIP, Chevy Spark, America's cheapest new car - Roadshow

The Spark will go out of production later this year.

from CNET https://ift.tt/1MODdf0AZ

Latest Tech News

Horizon Forbidden West has cemented itself as one of the most highly-anticipated PS5 exclusives and its February 2022 release date is getting closer by the day.

Releasing on both PS5 and PS4, Horizon Forbidden West is the sequel to 2017's critically acclaimed Horizon Zero Dawn. It will continue the story of protagonist Aloy, this time taking her to the western United States on a mission to stop a mysterious threat known only as the Red Blight. 

Following on from Zero Dawn, the game will feature a large open world filled with machines, gadgets, and weapons to discover. New activities include underwater exploration and a variety of new tools and weapons Aloy will acquire on her adventure. It's safe to say what we've seen so far is pretty visually impressive.

We're learning a great deal about this highly-anticipated sequel as its release date approaches, so we’ve collected together the latest news and rumors, including release date, trailers, price and more, for your perusal below. Read on for everything we know about Horizon Forbidden West.

[Update: We've seen Horizon Forbidden West running on a PS4 Pro and it doesn't look like we have anything to worry about. Plus, it looks like we could get more than 60 hours out of the game. Read on to find out more.]

Horizon Forbidden West: cut to the chase

  • What is it? The sequel to the critically-acclaimed Horizon Zero Dawn
  • When will it release? February 18 2022
  • What platforms will it be available on? PS5 and PS4

Horizon Forbidden West release date and platforms

Still from the horizon forbidden west trailer showing Aloy underwater

(Image credit: Sony)

Horizon Forbidden West will release on February 18, 2022 for PS5 and PS4.

Initially Horizon Forbidden West was due to release in 2021, with PlayStation boss Jim Ryan telling GQ in early 2021 that he felt "pretty good" that the sequel would release later that year. However, during Gamescom 2021, Sony confirmed that the game was delayed until February 2022. This followed PlayStation Studios head Hermen Hulst expressing a cautious approach to the release date in June and a Bloomberg report in July which claimed that Sony had pushed back the Horizon Forbidden West release date to the first quarter of 2022.

In a post on the official PlayStation Blog, game director Mathijs de Jonge cited the global pandemic as a reason for the game's delay, saying: "It’s no surprise that our teams were hugely impacted by the global pandemic; we have been adjusting to new workflows, protocols, and other challenges, while keeping our teams safe and prioritizing a healthy work/life balance".

He went on to say that "while the decision to move the game’s launch to 2022 certainly wasn’t easy, we’d like to take a moment to thank all of our fans for their unwavering support; we know how much you’ve been looking forward to reuniting with Aloy and her friends, continuing her story, and exploring a new and more dangerous world. Your passion, fan art, cosplay, virtual photography, and videos have meant the world to all of us".

Horizon Forbidden West price and versions

Following a pre-order announcement from Sony, we finally know how much Horizon Forbidden West will cost at launch for its different versions. 

The Standard Edition, which comes with just the base game will be $59.99 / £59.99 / AU$109.95 on PS4 and $69.99 / £69.99 / AU$124.95 on PS5. Alternatively, you could splash out on a series of more expensive options like the Special Edition (which includes an art book with the base game), a Digital Deluxe Edition (which includes the base game and in-game digital bonuses like outfits), or the Collectors and Regalla editions which add physical statues and other goodies into the mix.

Originally, Sony made the controversial decision to not include a free PS5 upgrade for Horizon Forbidden West's PS4 version. This has since been walked back due to fan backlash, with Jim Ryan announcing the PS5 upgrade will be free, and players will no longer need to purchase the Deluxe edition to be eligible for it. 

Additionally, all future PlayStation cross-gen titles will feature a flat $10 / £10 fee to upgrade from the PS4 to the PS5 version, which will likely include God of War: Ragnarok and Gran Turismo 7.

If you want to know more details about the various editions of Horizon Forbidden West, you can check out the full announcement on Sony's website.

Horizon Forbidden West trailers

See it on PS4 Pro

To celebrate Horizon Forbidden West going gold, Sony and Guerrilla Games have finally shared footage of the PS4 version. A brief clip can be seen on YouTube via the PlayStation Asia account (embedded below), with a PlayStation Blog post featuring a couple more examples. It’s worth noting that this footage is running on a PS4 Pro, rather than a standard PS4. 

Story trailer
In January 2022, a story trailer for Horizon Forbidden West was released. Running for three minutes, the trailer gives a glimpse at what Aloy will encounter in her new adventure, from fresh foes, to old companions, to brand new mysteries. You can watch it for yourself below:

Tribes of the Forbidden West
A January 2022 trailer has introduced some of the tribes that players will encounter when they visit the Forbidden West with Aloy. In the two-minute video below, different clans are outlined, among them Oseram, Carja, Utaru, Tenakth and a mysterious unnamed tribe that lies far west.

Three new machines trailer
In a December 2021 trailer, PlayStation has put the focus on some of the machines that will make an appearance in Horizon Forbidden West. There are some familiar machines in the trailer but it also reveals three new ones: “the armored Rollerback, the graceful Sunwing, and the acid-spitting Slitherfang”. Take a look at them roaming the rocky, sandy landscape of the Forbidden West. 

The Game Awards 2021 trailer
A trailer for Horizon Forbidden West was debuted at The Game Awards 2021, showing a mixture of environments and enemies we can expect in the long-awaited sequel. Check it out, below:

Gamescom 2021 trailer
During Gamescom 2021's Opening Night Live showcase, Horizon Forbidden West game director Mathijs de Jonge revealed the official release date for the game.

State of Play gameplay trailer
We got another look at Horizon Forbidden West during a May 2021 State of Play. 14 minutes of gameplay were shown off, giving us a better idea of what we can expect from Aloy's adventures out west. Watch it for yourself below:

Reveal trailer
Sony and Guerrilla Games revealed the first Horizon Forbidden West trailer at the PS5 games reveal event on June 11, 2020. The trailer below provides a three-minute glimpse at the kinds of varied landscapes you'll explore in the second game, and which machines you can expect to fight (mammoths and alligators, by the looks of it).

We also get the sense that Horizon Forbidden West will be heavy on underwater gameplay, based on how much of a big deal the trailer makes of Aloy using her scuba gear at the 1:40 mark above, and the shots of underwater ruined cities.

Horizon Forbidden West setting and story

Horizon Forbidden West Aloy hunting Rollberack robot machine enemy

(Image credit: Guerrilla Games)

A direct sequel to Horizon Zero Dawn, Horizon Forbidden West takes place six months after the end of the first game and sees Aloy travel west from her homeland to a new frontier setting. Aloy is seeking out her allies and a solution to the Red Blight, a mysterious organism that's destroying the natural world. She'll meet new tribes and new machines along the way. She’ll also face a new adversary: Regalla, a rebel leader who “seeks to slaughter all those who have wronged her” and has a higher power supporting her with troops, weapons and machines of war. 

Horizon Forbidden West will take players to locations like San Francisco, Yosemite and beyond, with narrative director Ben McCaw telling GamesRadar that “the vast, vast majority of the game takes place in the Forbidden West”.

Game Director Mathijs de Jonge has told IGN that Horizon Forbidden West has a larger, more dense game world than Zero Dawn. According to de Jonge: “The map is a little bit bigger, but in general, we’ve really looked at increasing the density, and adding more content, making sure there’s a lot more to do for the player across the map, and then making that content also engaging by telling little micro-stories.”

Some of the additional breadth and depth in the world is coming from new underwater exploration. 

"Exploration is really the theme," Narrative director Benjamin McCaw told IGN. "And it’s not enough for us to just show underwater. We wanted to make sure that it’s every bit as beautiful as what you see in the natural world above it. But it wasn’t just enough that you could swim around underwater. We wanted to do some things that are really surprising and interesting. And I think that’s where some of the story stuff comes in, and we just absolutely can’t wait for players to see what they’re going to experience."

Horizon Forbidden West

(Image credit: Sony)

As revealed in an official PlayStation blog post, there’s an entire team, headed up by Espen Sogn, Lead Living World Designer, that's dedicated to making Horizon Forbidden West's “world feel authentic and alive:  the tribes, the settlements, and the people within them."

Sogn’s team has worked alongside the narrative team and Annie Kitain, Senior Writer at Guerrilla, says that “a lot of thought” has gone into every tribe that players will encounter in the game. “Take the Tenakth, for instance,” Kitain explains, “Many of their beliefs are influenced by the ancient ruins of the Forbidden West, and unlike other tribes, they’re comprised of three distinct clans. Their shared history, convictions, disputes – all of that is important to developing the characters that Aloy will meet on her journey.” 

The “competitive and combat-focused” Tenakth are both similar and different from other tribes in the game world and this, in turn, is communicated through the game world itself, through “the details, the animations, and the behaviors. Within their settlements, you’ll see the Tenakth working out, readying themselves for battle. They’re often younger because they need to be capable warriors. Their base is an ancient ruin, from which they’ve picked up certain Old World gestures that they may not fully understand – like using a military salute to say hello.’”

“The Living World team does a fantastic job, and it’s so great to see it all come together,” says Kitain. “Each tribe starts as a bunch of ideas, then is translated into these amazing settlements. Like the Utaru, who were imagined as an agrarian society that’s deeply connected to the land around them. Once the tribe is in-game and the Living World team has done their magic, you’re walking around the Utaru’s fields, interacting with them, and you think, ‘whoa, they nailed it.’ Now, this tribe feels real.”

To add to the sense of authenticity, the post reveals that every non-combat NPC is part of a “crowd system”, within which rules can be created. This allows Guerilla to “create unique people who behave like individuals within the world.”

Aloy will explore tribe settlements through the game and she’ll need them and the NPCs that populate them “to sustain and equip her".

According to Steven Lumpkin, Senior Designer at Guerrilla, the team “wanted the towns and villages across the Forbidden West to feel lived in, vibrant, and useful.” To that end, “in each settlement across the world, you’ll find opportunities for adventure. They are filled with merchants and vendors: Stitchers, who can sell Aloy powerful (and beautiful!) new outfits in exchange for shards and machine parts; Hunters, who offer an array of tactical new weaponry; Herbalists, who sell potent potions that Aloy is definitely strong enough to handle; and Cooks, who prepare invigorating meals that Aloy can carry with her for a boost.”

Horizon Forbidden West gameplay

Still from the horizon forbidden west trailer Aloy underwater

(Image credit: Sony Interactive Entertainment)

Guerrilla is using Horizon Forbidden West's deeper and larger setting as an opportunity to give players more freedom of movement, with David McMullen, Lead Systems Designer at Guerrilla saying in a PlayStation Blog post that “Aloy can climb freely on and across huge sections of rocky terrain; even more machine types can be used as mounts; grapple points can be found throughout the environment which allows agile vertical traversal; swimming underwater has opened up a whole new aspect of exploration; and gliding with the Shieldwing provides the ultimate view of the beautiful world of Horizon Forbidden West – not to mention a quick way down from great heights!”

This focus on player choice extends to improvements in combat, too. According to Guerrilla’s Lead Combat Designer, Dennis Zopfi: "One of the focus points that influenced all our combat decisions was increased player choice, and we applied this to everything: melee, weapons, outfits, skills and other new mechanics. We wanted to give players more tools, depth and dials to play with."

This means Aloy will also be getting new weapons and abilities - Narrative Director Ben McCaw explained how Aloy will have a “huge variety of weapons” at her disposal, with combat having an emphasis on tactics and choice - but she'll also be able to upgrade and strengthen them. This will be done at the new workbench which “unlocks new perks, mod slots, skills, and offers a bigger degree of customization, resistances, and new abilities for players!”

This upgrading is part of increasing the game’s RPG and action mechanics, with de Jonge telling GamesRadar that it also “comes from just the desire to make the weapons more engaging, that you have a little bit more of a bond with these weapons. By investing time and resources, and by upgrading them, you get that feeling of like, you actually spent time to make this weapon better, rather than getting an upgrade from a machine and just slotting that in. You have to fight sort of machines or get other resources throughout the world in order to upgrade. So the whole loop is more integrated, in that sense with the rest of the world.“

Horizon Forbidden West Aloy wielding a bow

(Image credit: Sony)

As far as new tools are concerned, we know of quite a few: the Pullcaster; the Shieldwing; and her Diving Mask. All of these, Guerilla say, make Aloy "more agile during both exploration and the inevitable battles she’ll be fighting in the West." The Pullcaster, for instance, acts as a grapple to speed up Aloy's movements as well as a winch for manipulating, moving and destroying objects in the environment. The Shieldwing, meanwhile, "allows her to safely descend from great heights (or surprise enemies from above)". 

There’s also a brand new skill tree, with the skill tree from Zero Dawn having been “completely redesigned and repopulated with new skills” to offer more depth. In an interview with Game Informer, game director Mathijs De Jonge revealed that players will be able to upgrade Aloy’s skills to suit their playstyle. 

As part of the new skill tree, there’s also a new Valor Surge system. There are 12 Valor Surges in total, "each of them representing and strengthening a specific approach to the game", and they’re unlocked and upgraded by spending skill points in the skill tree, with players then being able to choose which Valor Surge is active at any moment. 

To unleash a Valor Surge move, the Valor Surge bar in the bottom right of the screen needs to be filled. This is done by “playing technically”, headshotting humans or removing components from enemies, which will reward players with specific technical combat XP, which is its own point system, that can be spent in the skill tree.

One Valor Surge shown as part of a State of Play gameplay trailer is known as 360 Blast. Another, shown on the PlayStation Blog is Radial Blast, used to knock down stockier foes. 

It sounds like you'll be needing most —if not all—of the advantages you can get with Aloy’s new abilities, as her enemies can now hunt in new ways. Human enemies can now fight alongside machines as well as against them, and we've even seen them make use of mounted combat just as Aloy can.

Horizon Forbidden West PS5 improvements

Aloy looks to a giant machine in the distance

(Image credit: Sony)

Horizon Forbidden West is expected to release on both PS4 and PS5 but PS5 players will enjoy some advantages that come from the power of the hardware. 

In an interview with HardwareZone, Guerrilla Games confirmed that the PS5 version of Horizon Forbidden West will feature the option to choose between a 60 FPS Performance Mode or a 4K Quality Mode, which will run at 30 FPS. It was Quality Mode which the May 2021 State of Play gameplay footage was using. The exact resolution for the 60 FPS Performance Mode hasn't been confirmed just yet but it's possible Horizon Forbidden West will go down the route of other games by applying dynamic resolution.

In an interview with Game Informer, Game Director Mathijs de Jonge said that because of its power, “the PlayStation 5 can go much further [than the PlayStation 4]”. “Visually we can add a lot more detail. Graphically, the rendering technique for the underwater scenes is special for the PlayStation 5, it has extra details and extra systems, like the wave technique is better on that system," De Jonge explained.

On top of this, “the lighting on Aloy on PlayStation 5 has much more definition,” as they “use a special cinematic lighting rig, that on the PlayStation 4 is only used in cutscenes because the game is not running and we have more processing power in those scenes. But with the PlayStation 5 we have plenty of processing power, so we can have that lighting rig always available, so she always looks great with that lighting setup traveling with her anywhere".

PS5 owners will also be able to take advantage of the DualSense's adaptive triggers and haptic feedback, with Mathijs de Jonge confirming that "The DualSense wireless controller adaptive triggers will help us to make the weapons feel even more unique and satisfying to use." 

David McMullen, lead systems designer at Guerrilla, revealed in a PlayStation Blog post that the DualSense’s features are “heavily featured" in the game's mechanics, with McMullen using the examples of the scraping of rubble as Aloy pushes a crate and the sensation of unraveling a winch with the Pullcaster.

There are even some more subtle uses, with “extra tactile dimensions” such as “the sensation of grass brushing around you to indicate you are entering stealth grass, or the pop of the adaptive trigger as you reach maximum draw with a bow. We even use the absence of adaptive tension to help communicate when you’re out of ammo". 

But PS4 owners shouldn’t be worried about gameplay performance. According to de Jonge, “A lot of the development has taken place on the PlayStation 4, and a lot of playtesting has been done on PlayStation 4. So we are ensuring that owners of that console have a great experience and the game will look fantastic on that console.”

Horizon Forbidden West news and rumors

Horizon Forbidden West

(Image credit: Sony)

We've compiled all the latest Horizon Forbidden West news and rumors below for your perusal:

Over 60 hours to complete

Speaking to GamePro, Horizon Forbidden West’s Director, Mathijs de Jonge, revealed that Horizon Forbidden West's story is similar in length to its predecessor. However, the overall scope of the game is much larger. 

Horizon Zero Dawn's main story clocked in at around 22 to 23 hours (according to How Long to Beat), while it took roughly 45 hours to do the main quest plus extras, like side quests. To fully complete everything on offer in the game, players had to clock over 60 hours of playtime.

De Jonge's confirmation that Horizon Forbidden West's story will be roughly as long as its predecessor means that we can probably expect the sequel's main story to also clock in at over 20 hours but, with its scope being much larger, we imagine that the time to fully complete the game - or simply to do extras - will take a bit longer than in Zero Dawn. How much longer hasn't been confirmed by developer Guerrilla Games, or by de Jonge himself.

You can skip the side quests

Horizon Forbidden West’s ​​narrative director Ben McCaw has revealed in a recent interview with IGN that the game has been designed so it's possible to focus purely on the main story, suggesting that you'll be able to skip most of the side content.

"We wanted to make sure that there's a certain path through this game,” said McCaw, “where if players want to experience the main quest and kind of get to the end of the story as quickly as possible, that they could do that, and also there's definitely a progression through this game that's really focused on combat."

"It's great to have a huge open world,” McCaw went on, “but if all of the activities in it feel tacked on or not related or not essential, that's not a great feeling ... If there is going to be an activity in the world, a board game, a melee pit, even a camp or outpost associated with Regalla's rebels, and things that return from the previous game, they all need to feel part of the world. They all need to be part of the story.”

Leaked build—look out for spoilers!
Be wary of spoilers ahead of the release of Horizon Forbidden West as an early build of the game for PS4 has leaked online. In early January 2022, images from the build began appearing on social media and in a report from VGC, sources have said the leaked build is authentic. While it's missing some art assets, it apparently contains all of the content that will be part of the final release. 

Images have started cropping up on social media but those posted to Twitter have since been deleted under a copyright report. It feels like it would be wise to be wary of spoilers for the weeks leading up to the game’s final release. 

Better side quests and rewards
A Horizon Forbidden West preview published by Game Informer has covered some of the improvements that players can expect to see in Horizon Forbidden West and they include better side quests and rewards for embarking on them. Game Director Mathijs de Jonge promises that players can expect “a lot more variety” when it comes to the side quests as well as “a more sense of accomplishment that you actually get something cool in return for doing these quests.” He adds that rewards will include things like “a cool weapon” or “a cool outfit”, something “that’s really useful for your next quest or activity.” 

Improved relationship building
In addition to better side quests, Game Informer’s preview of the game also touches on improvements in relationship-building between Aloy and the companion characters she encounters. Guerrilla is, apparently, hoping that players will be able to build stronger bonds with characters by offering them the opportunity to spend more time with them. “That’s something we tried to do consistently throughout the game,” says narrative director Benjamin McCaw. “Not just for characters that you meet along the main quest, but also certain side quest characters; they don’t just go away after one quest.” 

Getting its rating
The Entertainment Software Rating Board (ESRB), which assigns age and content ratings to video games in the United States, Canada, and Mexico, has given Horizon Forbidden West a “T” for Teen game. The rating board tags the game as featuring “Blood, Language, Use of Alcohol, and Violence” in its rationale for the rating which won’t come as a great surprise to anyone who played Horizon Zero Dawn. 

The description accompanying the rating gives an interesting insight into what players can expect when they finally get to play Horizon Forbidden West: “Players use slingshots, bows, javelins, and spears to kill enemies in frenetic combat. Puffs of blood are depicted as human enemies are hit; bloodstains also appear underneath bodies in some environments. Players can also perform stealth attacks (e.g., spear impalement) to eliminate enemies discreetly. Cutscenes depict additional acts of violence: a character impaled by swords or spears; a character crushed to death by a statue. The game depicts drunk characters stumbling around, and in one area stating, 'I'm inebriated'; one cutscene depicts Aloy drinking beer from a mug; several background characters are seen drinking alcohol in taverns. The word 'sh*t' is heard in the game."

PS5 file size?
The PlayStation Game Size Twitter account might have just revealed the file size and preload date for Horizon Forbidden West on PS5. 

The account, which trawls the PlayStation database for uploads before they go live, states that the file size for Horizon Forbidden West sits at 96GB and that's before any kind of day one patches. Preload, the account says, will be on February 11, making it a full week before launch. 

PlayStation Game Size notes that some games on the database are bigger than on console, with a leeway of 10 to 20 GB, but this would still make Horizon Forbidden West over 70GB.

See more

Using ideas not possible in the first game
In Horizon Forbidden West, Guerrilla Games has said it’s making use of ideas for the game’s machines that it couldn't use in the first game. In a November 2021 PlayStation Blog post, Principal Machine Designer Blake Politeski said, “We’re getting to explore a new area within the world of Horizon. It was interesting to figure out what type of machines would live in different ecological zones, and how they would interact with each other, their environment, and of course humans. Machines are the so-called caretakers of this world, so how they perform their roles and what the player can do to use these behaviors to their advantage was always interesting to consider.

“During Horizon Zero Dawn’s development, we had a ton of ideas — of course not everything could make it into the first game, but now with Horizon Forbidden West we’ve been able to match some exciting ideas that previously weren’t feasible with new and interesting concepts!”

That means new machines and new behaviors that Aloy can take advantage of. Sunwings, for example, can harvest solar power but doing so will leave them temporarily more vulnerable. 

“Aloy has many different types of weapons and ammunition available, and she’s going to need them all to beat the different machines!” says Asset Art Lead Maxim Fleury. “Without spoiling anything, every machine has multiple ways to be defeated. We tried to make it clear for players through the machine design, and added textures to show the weak points or interactive components. You’ll need to study each machine closely to find different ways to approach it.”

“The machines in Horizon Forbidden West are more mobile in almost every way you can imagine – jumping, swimming, clinging to surfaces…” adds Blake. “Because of this, Aloy will need to keep up with them, so there’s new movement mechanics to help her out. We’re also focusing more on Aloy’s ability to survey and plan an encounter before engaging, as well as her ability to escape if things don’t go as planned.”

Horizon Forbidden West

(Image credit: Sony)

Resonator blast
One ability we're particularly looking forward to using is Aloy's new resonator blast. As detailed in the blog post linked below, the resonator blast acts as a marriage of melee and ranged combat.

Put simply, Aloy will build up focused energy as she attacks with her spear. Not only does this mean melee combat is encouraged in Horizon Forbidden West, it's also very much viable in many circumstances.

When the energy is filled, Aloy can send a projectile out that sticks to her enemies. She can then shoot this energy, acting as a target, with an arrow, causing it to explode and dealing massive damage in the process.

Stronger Aloy, stronger machines
A December 2021 official PlayStation Blog post from Guerrilla took a bit of a deep dive into combat and AI improvements that will feature in Horizon Forbidden West.

“We wanted enemies to feel more authentic by improving the fluidity and continuity of motion, like making enemies (and companions) more capable of traversing rugged terrain," explains lead AI programmer Arjen Beij.

"The AI in Horizon Zero Dawn already supported some dynamic terrain changes, but we wanted to take this further by adding jumping and climbing as a systemic part of their behavior. As you are playing the game, the AI will be searching for opportunities to take shortcuts, where it previously was a cumbersome detour."

And it's not just the machines who are getting buffed in the sequel, as Guerrilla has paid special attention to the human enemies that will attempt to block Aloy's progress.

"We rely on readable silhouettes and behaviors that the player can recognize," explains gameplay animation director Richard Oud, "so you can anticipate or react to an enemy move. We play around with the timing of those movements to not only create windows of opportunities for the player to strike, block, or run, but also to show some personality traits in the animations themselves."

GAIA podcast
Ahead of the release of Horizon Forbidden West, the team at Guerilla Games has launched a new, spoiler-filled podcast in which it “dives deep into the Horizon universe.” The first episode focuses on Aloy, the series protagonist, with more of a focus on the first game in the series, Horizon Zero Dawn. 

See more

Peach fuzz confirmed
In a September 2021 post on the official PlayStation blog, titled Horizon Forbidden West: Evolving Aloy, Guerrilla community lead Bo De Vries wrote about just how much detail is going into Aloy's upcoming PS5 adventure, including something of a deep dive on the major graphical enhancements over the first game in the series.

To really sell just how far the developer has come since 2017's Horizon Zero Dawn, lead character artist Bastien Ramisse stated: "Each generation of consoles brings extra power that lets us add even denser polygons to our character models, so we can create finer details such as peach fuzz, smooth contouring, or finer texture details and accurate materials expression, to name a few."

This was followed by a rather stunning-looking screenshot of protagonist Aloy, showcasing graphical enhancements such as visible stitching on her clothing and relaxed braids in her hair.

Horizon Forbidden West graphical showcase featuring protagonist Aloy

(Image credit: Sony / Guerrilla Games)

Developing for PS4 hasn't held anything back
Horizon Forbidden West is coming to PS4 and PS5 but according to the game’s director, getting the game ready for last-gen’s consoles hasn’t held it back or forced the team to scale back.

Speaking with Hardware Zone (via VGC),  Mathijs de Jonge said, “I don’t think the cross-generation development was limiting in any way. When we started with the concept of this game, we had so many great ideas that ended up being included – to the point that we didn’t really think about hardware limitations or anything, we just wanted to design a really nice, unique experience for the player. An awesome adventure.

“That’s how we also brainstormed all the quests and events the player is going to go through.”

That said, there are differences between what the consoles can do and de Jonge added, “I think that the big delta between these two consoles, apart from the 3D audio, quick loading and DualSense of course, is on the graphical side of things. On the PlayStation 5, we can add so much more detail graphically. We can see the tiny hairs on Aloy’s face, for example. You can also see a ton of detail from far away.”

This lines up with a previous interview with Game Informer, in which de Jonge revealed that “A lot of the development has taken place on the PlayStation 4, and a lot of playtesting has been done on PlayStation 4. So we are ensuring that owners of that console have a great experience and the game will look fantastic on that console.”

In the "last stages of development"
Horizon Forbidden West doesn’t have a solid release date just yet but in an interview with Hardware Zone, game director Mathijs de Jonge has said that it’s in the “last stages of development”. 

“We have just successfully completed our beta milestone, which is pretty far along,” said De Jonge. “We’re now in the final stages of development. So we are polishing the game and fixing bugs. We are also wrapping up certain aspects of the game, like some of the machines being behind schedule - because it takes an enormous amount of time to build them. We’re working on the final cinematic. So, we’re really wrapping up. There’s still a lot to do with a game of this size and magnitude, but we’re in the final stages.”

This comes not long after PlayStation Studios head Hermen Hulst expressed a cautious approach to the release date, saying in a PlayStation Blog Post: “We think we are on track to release this holiday season. But that isn’t quite certain yet, and we’re working as hard as we can to confirm that to you as soon as we can.” 

So, while anything could happen with the game’s final release date at the moment, it is in its final stages. 

Virtually no loading screens
During a dev diary video from Guerrilla Games, Horizon Forbidden West game director Mathijs de Jonge explained how the sequel will utilize the PS5's super-fast SSD.

"With the PS5's SSD, there will be virtually no loading screens," Jonge said in the video. "In an open-world game like Horizon Forbidden West, if you open up the map and fast travel from one end to the other, or restart from a checkpoint, it will be super fast. When you boot up the game, you're right there in the action." 

Check out the video below:



from TechRadar - All the latest technology news https://ift.tt/xgJ6Bjzp3

Latest Tech News

Sony recently announced its intention to acquire Destiny 2 developer, Bungie, for $3.6 billion and in a recent earnings call, Sony has suggested the move is about more than games alone.

Speaking during the Q&A segment of the earnings call (via IGN), Sony CFO, Hiroki Totoki, was asked shortly before the end of the meeting what upsides Sony sees for both itself and Bungie as a result of the acquisition. 

As far as benefits for Sony are concerned, Totoki touched on Bungie’s “ability to distribute to a variety of platforms” as well as its experience in developing live service games, saying “we have lots to learn from them, therefore our studios will learn from Bungie.” 

As for what Bungie gets out of the deal, Totoki mentioned Sony’s ability to assist the studio with regards to “personnel retention” and recruitment but, more importantly, added that Sony being a multimedia company will be helpful to Bungie. 

“[It’s] not just for [the] gaming area,” Totoki explained, “but for the multi-using of IP and merchandising of IPs.” A game title, for instance, “may be put into movies.”

“Bungie want to nurture the IP they have in a multi-dimensional manner, and that’s their hope,” Totoki added, “For that, we believe we can help. We have [Sony] Pictures and [Sony] Music and Bungie can leverage our platform so that their IP can flourish and grow big.”


Analysis: Not the biggest surprise

Totoki’s confirmation of Sony's intention to help Bungie with a multi-media expansion perhaps won’t come as the biggest surprise. In a blog post announcing Sony’s acquisition earlier this week, Bungie already made it clear that it’s looking beyond games, writing, “Today, Bungie begins our journey to become a global multi-media entertainment company.”

Expanding on this, Bungie wrote that in Sony it has “found a partner who unconditionally supports us in all we are and who wants to accelerate our vision to create generation-spanning entertainment”, adding, “like us, SIE believes that game worlds are only the beginning of what our IPs can become. Together, we share a dream of creating and fostering iconic franchises that unite friends around the world, families across generations, and fans across multiple platforms and entertainment mediums."

All in all, that feels pretty clear cut. With Sony already expanding its gaming IPs into the world of film and TV with things like the upcoming Uncharted movie and The Last of Us TV series, it feels like a partnership with potential.

As for Sony’s desire to learn from Bungie’s experience in live service games, that makes a whole lot of sense, too, after Sony confirmed that it plans to release 10 live service PlayStation games by 2026. 



from TechRadar - All the latest technology news https://ift.tt/PToshYpwz

Tuesday, February 1, 2022

Latest Tech News

The Realme 9 series could bring us some of the best cheap phones of 2022, as Realme's numbered series has established itself as a great collection of affordable mobiles, which sit below the GT line like the upcoming Realme GT 2.

We know that the Realme 9 series coming, particularly Pro and Pro Plus versions, and that's because Realme hasn't exactly been quiet about the series.

In fact, Realme has started teasing its upcoming collection of mobiles, and that's how we know there could be big changes over the Realme 8 family, including an embrace of 5G connectivity and new health features.

We've collected everything you need to know about the Realme 9 series, including leaks and confirmed features, below.

Cut to the chase

  • What is it? The next generation of budget Realme phone
  • When is it out? Likely launching in February 2022
  • How much will it cost? Not much at all

Realme 9 release date and price

The Realme 9 series has technically already started to launch, with the Realme 9i launching in a few specific regions, but we're expecting that to be the vanguard for the full force which hasn't yet shown up.

The Realme 8 series launched in March 2021, so the new phones showing up in the first few months of the year makes sense -  but Realme has proven itself somewhat of a stranger to yearly release patterns, so don't take anything for granted.

Saying that, our only important release date leak suggests that the new phones will launch in February 2022, so that's our next best bet for when these new phones will show up.

Realme 9 Pro Plus

(Image credit: Realme)

Official news

We've heard a few pieces of information on the Realme 9 series, and since the company is evidently keen to tease its own phones ahead of launch, we could well see more such information on the way soon.

Firstly, Realme has confirmed two phones that are still on their way: the Realme 9 Pro and Pro Plus, but that naming obviously suggests a 'non-Pro' version is coming too. We haven't seen Realme make a Pro Plus phone before.

These two phones will be 5G-compatible, so Realme has apparently abandoned its tradition of having one 5G phone alongside two 4G ones for each generation of numbered phone.

The Realme 9 Pro Plus will have a heart rate monitor built into the in-screen fingerprint sensor too, the company has confirmed, which is a curious novelty health feature.

Leaks and rumors

We've seen absolutely loads of image leaks regarding the Realme 9 Pro. Firstly there were some sketches, which made way for renders, and we've seen some live pictures too.

Realme 9 pro

(Image credit: 91Mobiles)

That image above shows a pretty vibrant design for the Realme 9 Pro, though it's likely only one of several color variants that'll go on sale.

Realme 9 Pro Plus camera details might surprise you: apparently its main snapper will have a resolution of just 12.6MP, with the selfie snapper sitting at just 4MP - those are both really low, so we're dubious.

That's particularly the case because we've also heard that the Realme 9 Pro will have a 64MP main snapper joined by a 16MP selfie, 8MP ultra-wide and 2MP auxiliary camera.

We've also heard this high-but-not-quite-top mobile will have a 6.6-inch FHD+ 120Hz display, a 5,000mAh battery with 33W charging, a Snapdragon 695 chipset and Android 12.

We haven't heard as many specs for the Realme 9 Pro Plus or standard device just yet.



from TechRadar - All the latest technology news https://ift.tt/XRx21zr0U

Google to display domestic violence hotline on related searches - CNET

When people in the US search for information related to domestic violence on Google, they'll now see a box displaying ways to contact a help line.

from CNET https://ift.tt/6YmDsf7Rr

Latest Tech News

God of War: Ragnarok is the much-anticipated sequel to 2018’s God of War and it’s coming to PS5 and PS4 sometime in 2022.

Acting as the final chapter in the series' Norse storyline, God of War: Ragnarok picks up a few years after the events of 2018's God of War, with Kratos and (a now teenage) Atreus fighting for survival as the events of Ragnarok (the end of the world) unfold. 

Since the game’s announcement back in September 2020, we haven’t been inundated with details about the next God of War game, but a trailer released in September 2021 did give us an exciting look at gameplay and in-game cinematics. We expect we'll get more details in the coming months, including news of that all-important release date (which was delayed from 2021).

While we wait for that release date and even more details on what Kratos and Atreus will be facing in their upcoming adventure, here’s everything we know about God of War: Ragnarok so far.

God of War: Ragnarok: cut to the chase 

  • What is it? The sequel to the critically-acclaimed God of War (2018)
  • When can I play it? TBC 2022
  • What can I play it on? PS5 and PS4

God of War: Ragnarok release date and platforms

God of War Ragnarok Kratos sitting in cave

Image credit: SIE Santa Monica Studio (Image credit: Sony)

God of War: Ragnarok is due to release sometime in 2022 on PS5 and PS4, following a delay from its initial 2021 release window.

There was already speculation that Ragnarok could be delayed, given that Sony hadn't mentioned the sequel in its plans for 2021 following the game's announcement. PlayStation Studios head Hermen Hulst then confirmed the delay in an interview on PlayStation Blog in June 2021, stating that the sequel was being pushed into 2022 to give the team at Sony Santa Monica more time following disruption caused by the pandemic.

"So we have, currently, two very big, very narrative-driven games in development: Horizon Forbidden West and the next God of War," Hulst said. "And for both of those, they’re frankly affected by access to performance capture and talent. For Horizon, we think we are on track to release this holiday season. But that isn’t quite certain yet, and we’re working as hard as we can to confirm that to you as soon as we can. 

"And for God of War, the project started a little later. So we’ve made the decision to push that game out to next year, to ensure that Santa Monica Studio can deliver the amazing God of War game that we all want to play."

Sony Santa Monica Studio followed Hulst's announcement with a statement on Twitter.

"We remain focused on delivering a top-quality game, while maintaining the safety and wellbeing of our team, creative partners, and families," the tweet said. "With this in mind, we've made the decision to shift our release window to 2022."

While we still haven't heard much about God of War: Ragnarok, Sony has reiterated that the sequel is on track to meet its 2022 release window, with the official PlayStation website posting a listicle in January 2021 of "22 games to look forward to in 2022" that includes God of War: Ragnarok.

As yet, a more solid date for 2022 is yet to be confirmed, but we expect a release date to be nailed down in the coming months.

God of War: Ragnarok trailer

Reveal trailer
We finally got a proper trailer for God of War: Ragnarok at the PlayStation Showcase 2021 that gave us gameplay and cinematic footage of what we'll be faced with when it releases. The combat looks just as devastatingly violent as we'd expect, and the new announcement also confirmed that we will indeed be facing Ragnarok – a series of events and catastrophes that ultimately lead to the end of the world according to Norse mythology.

Teaser trailer
Previously we had been shown a brief teaser for God of War: Ragnarok right at the end of Sony's live stream event in September 2020. All it showed was a brief logo and the words "Ragnarok is coming".

See more

God of War: Ragnarok story and gameplay

God of War Ragnarok Kratos fighting monster

(Image credit: Sony)

God of War: Ragnarok is set to be a sequel to 2018's God of War and the final entry in the series' Norse saga. In a September 2021 PlayStation blog post, Santa Monica Studio gave us a slightly better idea of what Kratos and Atreus will be facing in their next adventure. 

According to the post, God of War: Ragnarok will pick up a few years after the events of 2018's God of War. Midgard is being hit by the freezing winds of Fimbulwinter, which makes "survival for Kratos, Atreus, and Mimir in the Norse wilds even more challenging than before."

Though the previous game built up trust and understanding in the relationship of Kratos and his son Atreus, Ragnarok will continue to explore the complexity of their interactions. 

The post describes Atreus as "desperately curious" and says that "he wants to understand who he is" and "who he could be". "The mystery of Loki’s role in the upcoming conflict is something that Atreus cannot let go of," the post says. "He wants to keep his family safe, but Atreus also doesn’t want to stand by and do nothing while conflict consumes the Nine Realms."

Kratos, meanwhile, wants to protect his son and "spare Atreus the bloody lessons he learned from his conflict with gods." 

God of War Ragnarok

(Image credit: Sony)

"Together, Kratos and Atreus will have to make a choice about which path they will take. Whatever they choose will define the fate of all those living in the Nine Realms as Ragnarök approaches." In the trailer shown in September 2021, we got a look at Frey and Thor and the post identifies them as the game's "two of the main antagonists".

As far as combat is concerned, the post promises more "visceral" and "spectacular" fights, with "new attack abilities, a new Runic Summon for Atreus, and of course, the return of Kratos’ legendary weapons." Santa Monica Studio says it's taken learnings from 2018's God of War to improve combat, with the aim of creating more player choice:

"Whether it’s through hard-hitting combos, a mastery of elements, or clever defensive tactics – you will find plenty of opportunity to fight alongside our duo in a way that feels uniquely expressive."

God of War: Ragnarok won't just expand on Atreus and Kratos' relationship and combat, it'll also expand in terms of setting. This time around, players are going to be able to visit all nine realms, including "the previously unreachable Vanaheim, Svartalfheim, and Asgard – as well as to new areas from locations featured in the last game. Exploring the realms will take you everywhere from verdant, otherworldly jungles to intricate subterranean mining networks."

God of War: Ragnarok news and rumors

God of war Ragnarok

Image credit: SIE Santa Monica Studio (Image credit: Sony)

‘No idea’ about PC port, says Cory Barlog 
We’ve seen an increasing number of PlayStation exclusives ported to PC in recent years, including, very recently and very successfully, 2018’s God of War. However, in an interview with Game Informer,  Sony Santa Monica creative director Cory Barlog was unwilling to commit to the upcoming sequel, God of War: Ragnarok, getting the same treatment in a shorter timeframe than four years. 

“I have no idea,” Barlog said. “Right now, we’re taking it one game at a time, kind of looking at each one and determining, 'Okay, is this the best thing?' And we’ll gauge how it does. Do people enjoy it? Did we do it right? Is there anything we did wrong? What can we do better in the future if we do this again? But at the end of the day, ultimately, it’s Sony’s decision.”

Rumors of a February State of Play
Insider Tom Henderson has tweeted that a State of Play event may be coming in February and he thinks it could be a “pretty big one”.

See more

There is further speculation around Sony hosting another State of Play event from other sources, too. AccountNGT, who is also fairly reliable for Sony-related leaks, responded to the question, “Any news about a PlayStation event early this year?”, by saying: “It's coming, I will have a lot of information to deliver when it will be announced.”

At the moment, we don’t have any officially announced dates for approaching State of Play events but, now that we’ve entered the release year for God of War: Ragnarok, the first big State of Play of the year would be a good time to show more of the game or maybe even narrow down that release date. 

Release date may have been listed
A release date tied to God of War: Ragnarok has been spotted on the PlayStation Network database. 

The listing was flagged by the Twitter account PlayStation Game Size, which scrapes the database as it updates to find details on things like game file sizes prior to their release. The account tweeted out to say that "according to PlayStation database, God of War Ragnarok coming September 30th 2022".

See more

However, while it would be very exciting to get a solid release date for God of War: Ragnarok right now, as PlayStation Game Size itself points out, it seems more likely that this is a placeholder date rather than the actual release date. Until Sony or Santa Monica Studio announces something more official, we’d take it with a pinch of salt. 

Concluding the Norse saga
Santa Monica Studios creative director, Cory Barlog, has confirmed in an interview that Ragnarok will conclude the Norse storyline that started with 2018’s God of War on PS4. Barlog explained that the main reason to conclude the Norse saga in God of War: Ragnarok was because of the long development time involved in making a modern God of War game. Between the five years taken to develop 2018's God of War and the four that will be spent on Ragnarok, the studio would rather the Norse storyline didn't run over nearly 15 years through a third game, as it’ll be “too stretched out.”

"Expressive choice" through new shields
The game will bring Kratos and players enjoy a little more variety when it comes to the shields that can be used, according to director, Eric Williams, in an interview with God of War YouTuber Jon Ford

When Ford pointed out that in the most recent trailer there are moments where it looks like Kratos’ Guardian Shield has a different design and Kratos is using it in different ways, Williams said this was true and that while he didn’t “want to go too deep on it”, the game will have “different shields, and they have different defensive options and abilities.“ 

The reason for this, William explained, is because he and the team at Santa Monica Studio “really want to open up expressive choice to the way that you build your Kratos, like the equipment and loadout and things like that."

This, Williams added, goes “all the way down to the defense, so you can kind of play a little differently and enemies know how to respond to that, or force you into these different situations where you need to use different things. I think it’ll be fun for players to explore that but also we want it to be more expressive, you know, your choices matter when you set him up.”

Rumors of a PC port
Could we see God of War Ragnarok come to PC as well as PlayStation consoles? Following news of the 2018 God of War port, there is a tentative rumor that its sequel could get a similar treatment. A clue came by way of LinkedIn via GameRant, which picked up on a Twitter user who spotted the profile of a Senior Programmer at Jetpack Interactive, Warren Lee, who has a project listed as ‘God of War Ragnarok’. 

See more

It’s worth noting this could have been in error; Lee could have accidentally added the ‘Ragnarok’ bit while he in actual fact he might be working on God of War PC right now.  Jetpack is the third-party dev in charge of the current God of War port, with Sony’s Santa Monica Studio in the role of overseeing the project, rather than actually doing the port. With that in mind, we feel there’s a possibility this could be a mistake. 

However, with God of War finally getting a port, it does make sense that Ragnarok could get the same treatment. The caveat is, of course, that this would likely happen eventually, way down the line, rather than early in Ragnarok’s life. God of War was, after all, released for the PS4 in 2018, so it’s taken quite some time for the port to come about.

PS4 to PS5 upgrade fee
After the player outrage surrounding the confusing upgrade process for Horizon Forbidden West, Sony issued a statement detailing how it will allow players to upgrade from the PS4 version to the PS5 version of future titles.

It specifically named checked God of War and said that you'll need to pay a $10 digital fee to get the enhanced PS5 version of the game if you already own the PS4 version. Most likely this means God of War: Ragnarok will continue Sony's trend of $70 PS5 games, however, we hope things change by the time the game actually releases.

It’ll launch ‘when its done’, says creative director
Following the absence of an update on God of War: Ragnarok during PlayStation’s February 2021 State of Play, Santa Monica Studios Creative Director, Cory Barlog, appears to have posted a tweet in response to those asking for an update on the game. 

See more

Reading “When it’s done it’s done”, Barlog’s tweet doesn’t directly mention God of War: Ragnarok but it seems likely that’s what he’s referring to.  The game still has a fairly wide release window of 2021, but there have been rumors that it might be looking at a delay and this tweet doesn’t exactly clear them up. But, as Barlog says, “Trust that it’s what’s best for everyone.”

Coming to PS4 too
PlayStation Studios boss Herman Hulst seems to have confirmed that God of War will be coming to PS4. In a PlayStation Blog post, when asked about how PS4 factors into PlayStation Studios' vision, Hulst said:

"Where it makes sense to develop a title for both PS4 and PS5 — for Horizon Forbidden West, the next God of War, GT7 — we’ll continue looking at that. And if PS4 owners want to play that game, then they can. If they want to go on and play the PS5 version, that game will be there for them."

Previously God of War: Ragnarok was only confirmed to release on PS5.

Job Listings
As spotted by GamesRadar, SIE Santa Monica Studio posted job listings in 2020 for a number of roles across its programming, art, design, and tech art teams – with one listing clearly citing the God of War reboot. 

Applicants for Senior Combat Designer "Must have knowledge of God of War (2018) and be able to speak in depth about the combat systems, mechanics and enemies".

A listing for Facial Blend Shape Character Artist also specifically mentions "next-gen videogame platform experience" for the role: something that should whittle down prospective applicants to relatively few animators, given that the next generation of consoles have yet to launch.

The waters were muddied slightly with a Senior Gameplay Animator posting, which asks for someone "to help us push the boundaries of action and combat movement and set the bar for gameplay feel on the PS4".

God of War PS4 theme
Back in April 2019, a new dynamic theme appeared on PS4 to celebrate the anniversary of the God of War reboot. The theme showed Kratos and Atreus rowing, however the theme contained a secret message (discovered by eagle-eyed God of War fans on Reddit). 

The boat the pair are rowing in has runes etched on its side which translate (in English) to "Ragnarok is coming" – which we now know to be a pretty official slogan for the game.

No God of War DLC
God of War director Corey Barlog had said there were originally plans for DLC for the 2018 reboot, but said they were halted for being "too ambitious". That means the studio can invest resources into an entirely new game as opposed to post-launch content.

God of War (2018) PS5 update
To make the wait for God of War: Ragnarok a little easier, Sony Santa Monica has released a God of War PS5 update that boosts the game's resolution to a checkerboard 4K resolution while maintaining a 60fps target. Hopefully this means that Ragnarok will continue the pleasing trend of more PS5 games hitting 60fps, even if it means compromising or dropping the resolution slightly to achieve it.

God of War: Ragnarok: what we want to see

God of War Ragnarok Kratos fighting a centaur-like creature

(Image credit: Sony)

[Warning: spoilers for the ending of God of War ahead.]

Exploring that ending further
At the end of God of War, we found out that Kratos' wife (and Atreus' mother) Faye was actually a Giant called Laufey. That means Atreus is half God and half Giant and, what's more, he has a different name altogether: Loki. You know Loki, the trickster of Norse mythology. 

Hopefully God of War: Ragnarok will explore this further and we'll find out more about Faye's secret past, as well as why she kept it all a secret in the first place. We're also hoping Atreus will embrace the shape-shifting abilities that Loki is notorious for instead of simply standing on the sidelines firing arrows at enemies. 

Atreus isn't a boy anymore
The God of War sequel may continue on directly from the events of the previous game, however we think it would be more interesting to see how a teenage Atreus and grumpy dad Kratos fair on an adventure.  



from TechRadar - All the latest technology news https://ift.tt/lPeRntT0z

Filing a tax extension: All the money you'll delay if you do - CNET

You still have months left to file your taxes, but if you plan to file a tax extension, you could be delaying a significant amount of money.

from CNET https://ift.tt/NbC0IKF7o

Latest Tech News

The question of who created Bitcoin has been a mystery ever since the iconic white paper, Bitcoin: A Peer-to-Peer Electronic Cash System, was published by the pseudonymous "Satoshi Nakamoto" in 2008. No one has ever come forward with legitimate proof it was them and until that happens, the mystery persists. 

One thing is for sure, though: Satoshi isn't Linus Torvalds, the creator of Linux, who sparked some fun debate by inserting a line into the Linux source code: "NAME = I am Satoshi". 

But despite the story rapidly sweeping social media and crypto blogs alike, Torvalds quickly poured cold water on the joke.

See more

"I'm afraid that is just a jokester taking advantage of how GitHub works - it shares git objects between different repositories, so you can use the SHA1 'name' of an object to specify something you did in your own tree, and then use my repository as the web name, and make it look like your object is in my tree," he told ZDNet.

After more explanation, Torvalds said that "I'm sadly not the owner of a huge stash of original bitcoins."

Satoshi stepped back from active involvement in the Bitcoin community in 2010 and no one has heard anything from them since. It is unclear if they even still own Bitcoin, although you would hope so, given how crazy the journey has been, especially over the past few years. 

Many have tried, none have succeeded 

Over the years, many people have either claimed to be Satoshi Nakamoto or been erroneously revealed to be them. 

Newsweek famously published a piece in 2014 claiming to have identified Satoshi as a Japanese man living in California with the same name. The subject later denied the story through his lawyer and it is widely accepted that this was not, in fact, the creator of the original cryptocurrency. 

Over the years, Australian Craig Wright has also claimed on multiple occasions to be Satoshi without ever providing conclusive evidence, including showing he can control the original coins. Many in the crypto community are highly sceptical of his claims. 



from TechRadar - All the latest technology news https://ift.tt/eYdx5ApPL

Could Apple's New Adaptive Power Feature Extend Your iPhone's Battery Life?

With this new feature being tested in the iOS 26 developer beta, you may be able to ditch the Low Power Mode setting in the future. from C...