Sunday, May 10, 2020
34 of the best games on Nintendo Switch - CNET
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Latest Tech News
Using one password for several websites is an easy trap to fall into. Any guide to staying safe online will tell you it's a terrible idea, making it simple for hackers to compromise your accounts. Thankfully, using a high-quality password manager is a straightforward way to protect your online activity.
With Keeper Security's latest discounts, managing your passwords just became extremely affordable. The Keeper Unlimited plan is currently available at a 30% discount, allowing you to generate secure passwords, log in with fingerprint or face ID, manage unlimited account credentials and more.
Looking to keep your passwords secure across multiple users? Keeper Family plan (also at 30% off) allows for up to five users, and also provides a generous 10GB cloud storage capacity, so each can secure their sensitive files on five private vaults.
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Both Keeper Security plans alert you to weak passwords and security breaches - and also boast 24/7 customer support to boot.
Not only are these great discounts, but Keeper is also one of the most trusted password manager providers around.
- Check out our list of the best password managers on the market
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Following on from last year's report that Apple's 2020 iPhones could be getting 120Hz displays, a new rumor from trusted leaker Max Weinbach has cropped up over the weekend that not only doubles down on this claim, it also adds a few tasty tidbits of its own.
Sharing his information with the YouTube channel EverythingApplePro, Weinbach claims that Apple's iPhone 12 Pro will boast the same 'Pro Motion' display tech that featured in this year's new iPad Pro models, meaning it will dynamically switch between 60Hz and 120Hz when necessary in an effort to conserve battery life.
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Given that this year's iPhone 12 models look set to be 5G capable, it's presumed that the combination of faster connectivity and a 120Hz display will significantly impact battery life.
To accommodate for this, Weinbach claims that the iPhone 12 Pro will boast a larger 4,400mAh battery – a significant step up from the 3,969mAh inside Apple's iPhone 11 Pro Max.
Face ID and camera upgrades
Along with the display and battery claims above, Weinbach also suggests that Apple's upcoming handset will receive an improved Face ID sensor that will allow users to unlock their phone from a wider range of angles.
Additionally, Weinbach says the iPhone 12 Pro's rear camera will receive upgrades of its own, reinforcing a previous rumor which claimed that the handset will receive a LiDAR (Light Detection and Ranging) scanner for improved autofocus and enhanced augmented reality experiences.
According to Weinbach, the iPhone 12 Pro will also feature Smart HDR functionality for improved low-light performance, as well as 3x optical zoom – an increase from the 2x zoom capability featured in the iPhone 11 range.
As always, all of these rumors should be taken with a grain of salt until Apple itself officially announces them. Thankfully, the iPhone 12 is still reportedly on track for 2020, though one major manufacturer says a delay is possible.
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The 32 best games on PS4 - CNET
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When Sony announced that Horizon Zero Dawn was coming to PC in March 2020, it buried the news in the second paragraph of an interview with PlayStation's Head of Worldwide Studios Hermen Hulst. Sony wasn't shouting about its newfound support for PC – in fact, it seemed so sensitive to potentially strong reactions from its user base that people had to go looking for the announcement.
"And to maybe put a few minds at ease, releasing one first-party AAA title to PC doesn’t necessarily mean that every game now will come to PC," Hulst said "In my mind, Horizon Zero Dawn was just a great fit in this particular instance."
Unlike Microsoft, which has brought every one of its exclusive Xbox One games to PC since 2016, Hulst confirmed there are no plans for day and date releases on PC.
This makes sense. Microsoft has clear incentives to simultaneously release its games on Windows 10 and console. Among those is Xbox Game Pass for PC, a tailored service for PC players that carries a lot of PC-only games. Getting people into that ecosystem, of spending a monthly fee to access a range of games, is an important part of the Xbox strategy.
Sony does have PlayStation Now on PC, but that's a streaming-based service. Horizon will be a full PC port. Sony doesn't have the same incentive to release its games simultaneously as Microsoft – that's why it'll likely never happen. It primarily makes games to sell PlayStation hardware.
Instead, the experiment is probably about sales and player reaction. Like Hulst says, Horizon – with a combat system that relies on accurate use of a bow-and-arrow – seems a strong fit for PC, especially when you think about the potential of mouse and keyboard control and how amazing the game will look at more than 30fps.
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"[Releasing] PlayStation games on PC is a betrayal to people that supports PlayStation since PS1. There is no reason to buy a console anymore," said one Twitter user in response to the news. Honestly, though, the reaction wasn't really that overblown unless you went searching for bad takes in the usual irrational corners of the internet.
That's because it's hard to see a downside to this popular PS4 exclusive making the leap to PC, three years after the fact. It actually seems like a pretty good compromise. Horizon Zero Dawn has been discounted so frequently on the PlayStation Store since release that anyone who wanted to play it on PS4 has had the opportunity. The value of being an exclusive has been preserved, and the game has likely done its job of helping to sell consoles, given that 10 million copies of Horizon have been shifted.
It's not the only PlayStation game trying this, either. Death Stranding, a Sony-published but independently-developed PS4 game, comes to PC on July 14. Quantic Dream's games Detroit: Become Human, Heavy Rain and Beyond: Two Souls all released on PC too, after being exclusive to PlayStation before that.
Sony doesn't have much to lose by bringing its PS4 games to PC. It should do the same thing with its PS5-exclusive games, too. That process doesn't need to be rushed – if it takes a years-long wait to make it happen, because of the sensitivity of the audience, then so be it. If the end result is a great PC port with detailed graphics settings, and the game has already sold a ton of consoles, why not? For Sony, it's another way to monetize big-budget games that are designed to sell dedicated hardware.
Horizon Zero Dawn on PC feels like an experiment, but it's hopefully the start of something. For PC players, too, this just feels like the continuation of a trend that's been occurring for a long time.
When console classics come to PC
Over the last decade or so, PC players have been fortunate enough to see many console classics make their way to Steam and other services. In many cases, too, it's taken a long wait for those games to get there.
The Yakuza series, for example, started on PS2 back in 2005, and finally came to PC in August 2018 starting with Yakuza 0. We've seen plenty of belated PC ports of console games, from Final Fantasy 15 to Vanquish, or Metal Gear Rising Revengeance. More recently, of course, we've seen the Halo: Master Chief Collection bring a payload of classic FPS titles to PC.
Most third-party publishers now release games on PC and consoles simultaneously, too, when that hasn't always been the case.
For PC players, it's been exciting to see this trend emerge. At the start of the last generation of consoles, before Microsoft committed to bringing extensive backwards compatibility to Xbox One, it seemed like both manufacturers had lost interest in letting players carry their old games across to the new hardware. That meant PC gaming was the way to go if you wanted to buy a game and be more or less certain you could still play it in 10 years' time.
Backwards compatibility seems more important at the start of the PS5 and Xbox Series X generation, with both consoles supporting it to different degrees. But the value of adding classic console-first games to your Steam library hasn't diminished.
That's why it's so novel to see a PlayStation exclusive game come to PC, even if it's years old. And it's why Sony should build PC releases into its future plans for PS4 and PS5 titles, even if they're not releasing simultaneously – the enthusiasm for seeing console classics land on PC will never go away.
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Microsoft is revealing more details about the Xbox Series X than ever but one thing it hasn’t confirmed yet is its next-gen console’s price. According to reputed industry analyst, Michael Pachter, it could be surprisingly low.
Speaking on a recent live episode of Geoff Keighley’s Bonus Round (via PushSquare), Pachter suggests that Microsoft could consider taking a significant loss on its next generation console in order to launch it at $400.
Launching at this price point could potentially allow Microsoft's console to undercut its main competition—Sony’s PS5—which, Pachter points out during the episode, is rumored to have a launch price closer to $500.
Getting the price right
It’s a bold strategy but according to Pachter “Microsoft has a big balance sheet” which means that “If they want to cut the price by $100, just price below and subsidise the first 10 million, they will."
As a result, Pachter believes that Microsoft is waiting for Sony to "blink first, and then they’ll reveal the price and launch date. It’s going to be Holiday, so very likely sometime in November and very likely $400.”
Fellow guest on the episode Peter Moore, who has previously held prominent roles at Sega, Xbox and EA before becoming CEO of Liverpool F.C., agreed with Pachter’s view:
“What both companies are going through right now is how much we can afford to lose in the first 12 to 18 months? What is our attach rate of software to hardware? What is our revenue we can drive from services? What are we willing to do in year 1, 2 and 3 to hit 10 million?”
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Moore went on to explain that "from the perspective of each company, Microsoft right now… the stock price, the market cap, everything is flying for them. Does Satya [Nadella, Microsoft CEO] say, ‘This is our opportunity right now as we did with Xbox 360, let’s get in, let’s price it right … Let’s dare Sony to come in at $500.'"
If Pachter’s scenario played out it would see Microsoft flip what happened at the launch of the PS4 and Xbox One in 2013, when Sony undercut Microsoft’s launch price and reaped the rewards.
Microsoft has previously said that it’s learned from this launch mistake, with Phil Spencer saying that this time around “we will not be out of position on power or price.”
Spencer's words don't, of course, mean the Xbox Series X will have a price point as low as $400—which would actually be lower than the launch price of the Xbox One—they do at least suggest that Microsoft is aware the price of its next console should better align with the price of its competition.
It's worth pointing out, though, that Sony is also no stranger to the problems caused by a high launch price following the PlayStation 3's release in 2006, so both companies are likely to be taking great care with the pricing of their consoles given these previous missteps.
That said, until Microsoft and Sony officially confirm the launch prices for their consoles themselves all of this remains conjecture. Both consoles are scheduled to release in Holiday 2020 so it’s unlikely we have too much longer to wait to find out.
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iPhone SE 2020 vs. iPhone X comparison: Is a cheaper, refurbished iPhone X better? - CNET
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